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Alias Curriculum

Alias Industrial Design Modeling course

This course is about Autodesk Alias, a tool for modeling industrial products such as product, transportation, and car in 3D. You can learn the basic principles and methods of understanding and modeling, and use Alias to build your design work into sketches or Photoshop renderings effectively as 3D models. Understand modeling and Alias, and learn about the concepts and skills of modeling to enable 3D modelers, digital designers, and industrial designers to easily develop ideas in 3D.

Alias Tutor

"I've organized lessons to help you build your own designs by using Alias, an optimized tool for building 3D data through 3D modeling in industrial design."

Gerrard Kim
  • Hyundai Kia Motors Exterior Designer
  • Graduated from Hongik University, Department of Industrial Design
  • Career / Employment

    3D Modeler (Digital Designer)
    You can be a 3D modeler through modeling of products or transportation equipment. You will be in charge of the process to get final design 3D Data from all industrial product manufacturing companies. From the role of developing designer 's idea to 3D, you can build data so that mass production condition or mold can be obtained to get final design data.
    Transportation designer
    You can work as a designer in transportation related companies such as car, bicycle, yacht and aircraft. If you learn Alias to become a designer of transportation equipment, you can easily work as a designer because the use of Alias is essential in the design of transportation equipment. It is possible to advance into design studios and agencies as well as manufacturing companies.
    Product designer
    It is possible to work in companies or design studios as a designer of products produced in all industrial fields such as electronic devices, household appliances, toys and household goods. With Alias, you can develop your 3D skills as a designer, and you will have the ability to present your ideas to your desired product.

    Curriculum

    Getting Started with Alias
    01. Understanding screen configuration & interface
  • Understanding screen components such as Menu bar, Pallete, Control panel, Canvas and mouse keyboard control method
  • 02. Understanding CV, Curve, Surface
  • Understanding Nurbs modeling and structure and understanding of CV, Curve, and Surface
  • 03. Understanding Position, Tangent, Curvature
  • Understanding the differences and structure of Position, Tangent, and Curvature, which are the definition of the part where the surface and surface meet.
  • 04. To set marking menu and hotkey
  • Understanding how to set up hotkeys and marking menus and how to use them as a shortcut for quick modeling
  • To understand Alias Tools
    01. Draw Curve - follow Pick, Transform
  • How to create and transform curves using Pick and Transform functions
  • 02. Make Skin Surface
  • Understanding how to create skin surface by connecting curve and curve facing each other
  • 03. Make Rail Surface
  • How to create a rail surface by changing options depending on the relationship between curve and curve
  • 04. Understanding Cos & Surface Trim with Project, Intersect
  • Learn about Cos (Curve On Surface), create COS using Project, Intersect, and cut surface using Trim
  • 05. Making Round Using Align
  • How to round out the edges using the Align tool at the corner where the surface and surface meet
  • 06. Making Round Using Freeform Blend
  • How to round the corners where the surface and surface meet using the Freeform Blend tool
  • 07. Cut curve using Curve section
  • How to cut curves using the Curve Section tool based on the intersection of curves and curves
  • 08. Making surface thickness with offset
  • How to make the thickness of the surface to represent the modeling realistically using the Offset tool
  • 09. CV control with Transform CV
  • How to control the Cv elements that make up the surface using the Transform CV tool
  • 10. Make Square Surface
  • How to create 4-sided Surface using square tool
  • 11. Surface Fillet & Ball Corner
  • How to make Round Surface using Surface Fillet & Ball Corner tool
  • 12. Blend Curve
  • Using the Blend Curve tool to easily create curves with rounded corners
  • Make a box with Alias
    01. Create a box using Curve
  • How to create a round box with rounded corners using Curve
  • 02. Create a box using Surface
  • How to create a round box with rounded corners using Surface
  • 03. Create a box using tool
  • How to make Round Box with rounded corners by using Tool
  • Speedform modeling A&B
    01. 2 ways to make surface
  • Process of learning the basic concepts of modeling through two ways of creating surface
  • T. SpeedformA - Create a model
  • Training course to make the same by referring to the speedform image
  • 02. SpeedformA - Create a basic surface
  • Process of building large surfaces that are the basis of shape by referring to the speed form image
  • 03. SpeedformA - Create a round surface
  • Intersect and trim basic surfaces and create large round surfaces with preform blending
  • 04. SpeedformA - Detail surface
  • Process of building the basic surface of the handle and putting the basic R on all the edges
  • T. SpeedformB - Create a model
  • Training course to make the same by referring to the speedform image
  • 05. SpeedformB - Curve drawing
  • The process of building 3D Curve by referring to the speedform image
  • 06. SpeedformB - Surface
  • The process of making large surfaces that are the basis of shape and creating detail surfaces
  • Apple Mouse modeling
    01. Curve Drawing
  • The process of creating a curve by referring to the images of the side view and top view and creating it as a 3D curve
  • 02. Surface
  • The process of observing a photo and building a basic surface to complete a large shape
  • 03. Parting & Round
  • The process of realistically building parting lines and basic round surfaces
  • 04. Detail Parts
  • The process of finishing the modeling by building the detail parts of the bottom of the mouse
  • Dyson Air purifier modeling
    01. Curve Drawing
  • Creating curves with front view and photographs and creating them as 3D curves
  • 02. Surface
  • The process of observing a photo and building a basic surface to complete a large shape
  • 03. Detail Surface
  • Creating detail surfaces such as buttons and parting lines
  • 04. Air Intake
  • Process of making Mesh pattern of Air Intake part by using Surface Array tool
  • 05. Hatch
  • Using the Construction Plane tool to create a detail surface of the hatch part
  • 06. Round
  • Process of applying basic round by using Surface Fillet and Freeform blend tool
  • 07. Round – Hatch
  • The process of finishing the modeling by applying basic round to the hatch part
  • Make Alias Wheel
    01. Curve Drawing
  • Set up a Photoshop rendering image based on the side view and create a curve to fit the image
  • 02. Surface
  • Process of building the surface using the Revolve tool based on the Curve created
  • 03. Round Surface
  • Round the surface of all corners to complete the modeling process
  • 04. Rendering
  • Process of rendering with a two-tone wheel design, coloring and setting the texture
  • Alias modelling - Audi TTS
    01. Dimension Setting
  • How to set the size and four section of the vehicle based on the package
  • 02. 3D Curve Drawing
  • Process of creating a curve by referring to the drawings in the front view, rear view, side view, and top view and creating it as a 3D curve
  • 03. Zero L Surface
  • Process of building the surface of Zero L, the outline in the side view
  • 04. Pillar & Shoulder
  • Process of building the pillar part from the front to the rear to the Zero L surface and building the shoulder of the bottom of the side glass
  • 05. Side Surface
  • How to build a Fender surface that represents the volume of the Side Surface and links to the Wheel Arch
  • 06. Lamp Surface
  • Process of building the lamp surface considering the connectivity between the side surface and the Zero L surface
  • 07. Bumper Surface
  • Linking the hood to the tail surface to create the bumper surface in both side view, top view, and right view
  • 08. Detail Surface
  • Process of building and finalizing surfaces in unfinished parts
  • 09. Grille
  • Building a Radiator Grille outline chrome border and number plate
  • 10. Grille Bar
  • Process of building a vertical bar and a horizontal bar inside the Radiator Grille
  • 11. Skid plate
  • Process of building the Skid Plate and Muffler at the bottom of the Rear Bumper
  • 12. Front Fog
  • Process of building the basic surface of the Front Fog part and building the bar detail part
  • 13. Lamp detail
  • Process of building the DRL of the head lamp and the tail light of the RearCombi Lamp which are the points in design
  • 14. Parting line
  • How to effectively finish the parting line to proceed with 3D rendering
  • Alias modelling - Benz C-Class
    01. Dimension
  • How to set the size and four sections of the car based on the package
  • 02. Side Curve Drawing
  • Process of creating a curve based on a side view
  • 03. 3D Curve
  • process of drawing a Curve from a side view into a 3D Curve
  • 04. ZeroL Surface
  • process of building the surface of Zero L, the outline in the side view
  • 05.Pillar & Shoulder
  • Process of building the pillar part from the front to the rear to the Zero L surface and building the shoulder of the bottom of the side glass
  • 06. Side Surface
  • How to build a Fender Surface that represents the volume of the Side Surface and links to the Wheel Arch with reference to the picture
  • 07. Rear Surface
  • Build the basic surface of the Rear Combi part and build the Fender part that connects from the Front Bumper to the side
  • 08. Front Surface
  • Process of building the basic surface of the front part such as head lamp, grille periphery, Fender surface
  • 09. Front Bumper
  • Process of finishing the front bumper part based on the built-in basic surface
  • 10. Side Skirt
  • Process of finishing the Skirt part and the Wheel Arch part of the side surface
  • 11. Number Plate
  • Process of building the basic surface of the trunk part to which the number plate is attached
  • 12. Surface Finishing
  • Process of finishing surface of a pillar, Fender, Round
  • Alias Tip
    01. How to make a model visible
  • Find out what you can do when the model you're building suddenly disappears
  • 02. When Surface Trim does not work
  • Learn why Surface Trim does not work and use Trim method in this situation
  • 03. Running R - Natural Curve Adjustment Tip
  • How to make a running R so that the curve of the R-processed part appears natural
  • 04. Increase the visual quality of the model
  • How to get the visual quality of the model to a high level by eliminating reflections caused by shading or cracking on the outer edge of the model
  • Training time

    Total : 72 lessons
    60 minutes per day + 6 months or more required
    Studying Time Suggested
  • It includes everything from Alias for beginners to car modeling for advanced users. I recommend you to take 60 minutes of lessons per day and do 3 or more days of repetitive training.
  • LINEDRAW Design E-Learning