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Car Sketch Curriculum

Car Design Sketch Course

This course is a deepening process of design sketches. We first learn basic theories such as automobile terminology and surface composition to design vehicles for transportation. Based on this, we use hand drawing with a pen to draw up ideas, or use Photoshop to draw ideas into advanced sketches. It then fosters the ability to complete the final design, a kind of rendering. By learning how to start a car sketch, you will be able to capture the characteristics of each segment and train them to sketch and suggest your own ideas into the finished car design.

Sketch Tutor

"I've organized lessons on basic theories and methods so that you can develop a sketch in the car design process into a good proposal design with a more accurate and dynamic motion."

Gerrard Kim
  • Hyundai Kia Motors Exterior Designer
  • Graduated from Hongik University, Department of Industrial Design
  • Career / Employment

    Car designer
    You can work as a designer in car manufacturing companies and car design studios. After employment, you can be an exterior designer, an interior designer, a color material designer, a concept designer, or a design planner. Car sketching is the most important and essential skill for car designers. You can perform from advanced design work to design work for mass production.
    Transportation designer
    You can work as a designer in transportation related companies such as car, bicycle, yacht and aircraft. If you learn Alias to become a designer of transportation equipment, you can easily work as a designer because the use of Alias is essential in the design of transportation equipment. It is possible to advance into design studios and agencies as well as manufacturing companies.
    Product designer
    When you learn automotive design, you can work as a product designer because you have more sketch ability than regular designers. It is possible to work in companies and design studios as a designer of products manufactured in all industrial fields such as electronic devices and household appliances, toys and household goods. You have the ability to present your ideas in the form of a product you want.

    Curriculum

    Basic theory of Car Design
    01. Car Exterior Terminology
  • Understanding the terms of the components that make up the exterior of a car in the side, front, and rear views
  • 02. Understanding surface of car exterior
  • Understand how the face of a car is constructed based on the side view
  • Practice pen sketch
    01. Practice – Line
  • How to train a straight line drawing that is the basis of a sketch
  • 02. Practice – Circle
  • How to train a circle drawing that is the basis of a sketch
  • 03. Box sketch exercise
  • How to practice perspective box sketch by structure, symmetry, perspective, and point of view
  • 04. Cylinder sketch exercise
  • How to Structurally Sketch a Cylinder in a Perspective View
  • 05. Box Sketch - Proportion & Round Adjustment
  • How to adjust the proportions and rounds of boxes to develop them into various forms
  • 06. Mouse form sketch
  • How to sketch structured mouse models and develop them into various shapes
  • 07. Product round
  • Learn some ways to apply round faces to the edges of your product
  • 08. Expression according to brightness of the line
  • Expression according to the brightness of the line
  • Shade & Materials
    01. Box - Light & Shade
  • How to express the contrast of boxes and volume boxes according to the direction of light.
  • 02. Cylinder - Materials
  • Learn the contrast of the cylinder by light and how to express various materials.
  • 03. Box - Materials
  • How to express light and shade in volume cubes with various materials.
  • Getting Started with Photoshop
    01. Understanding screen configurations and interfaces
  • Understanding the basic screen layout and mouse and keyboard interface of Photoshop including menu bar, option bar, and palette
  • 02. Set up Canvas
  • How to set up a Canvas for sketching
  • 03. Set up Brush
  • How to set up and import Brush, the basic tool for sketching
  • 04. Understanding Layer
  • Understanding layers essential for using Photoshop quickly and effectively
  • Understanding Photoshop Tools
    01. Moving Objects with the Move Tool
  • Understanding how to use the Move Tool to move objects
  • 02. Selecting specific areas with Marquee & Lasso Tool
  • Understanding how to use Marquee & Lasso Tool when selecting specific parts
  • 03. Fill the selection with color
  • How to fill colors with Foreground or Background color while the selection is active
  • 04. Selection inverse
  • How to select invert to a non-selected part while a specific part is selected
  • 05. Using the Pen Tool
  • How to use the Pen Tool to accurately line like a ruler
  • 06. Quickly change color with Eyedropper Tool
  • Using the Eyedropper Tool to quickly change colors
  • 07. Tone / color adjustment using Hue / Saturation
  • How to use Hue / Saturation Tool to quickly adjust tone / color / brightness
  • 08. Rotating the Canvas with the Rotate Tool
  • Sketching a line by rotating the canvas as you rotate the paper
  • 09. Easily draw curves with Pixel Aspect Ratio
  • Easily calibrate long curves like side characters using Pixel Aspect Ratio
  • 10. Using Free Transform
  • How to compensate for misalignment or morphology or perspective with various functions of Free Transform
  • 11. Adjusting the Screen Size with the Crop Tool
  • How to adjust the size of the Canvas using the Crop Tool
  • 12. Unlocking a locked image with Rasterize
  • Understanding Rasterize to Modify Images Imported into a Canvas by Dragging from a Folder
  • Understanding of car perspective
    01. Purpose of car sketching
  • The process of finding out what direction a car sketch should go through
  • 02. Front Quarter View
  • Few examples of how to look at the sketch in the front quarter view and how to draw
  • 03. Rear quarter view
  • Few examples of perspective in rear quarter view and how to draw accordingly
  • 04. Side quarter view
  • Few examples of perspective in side quarter view sketch and how to draw accordingly
  • Start Car sketch
    01. Side view sketch
  • How to figure out important factors in the side view that is the basis of car sketches and how to get proportional
  • 02. Front quarter sketch
  • How to proceed with sketching by grabbing the position of the elements with a large proportioning criterion in the front quarter view
  • 03. Rear quarter sketch
  • How to proceed with sketching by positioning the elements in the rear-quarter view with a large proportioning criterion
  • Car parts sketch
    01. Wheel sketch
  • Learn how to design a wheel and how to sketch a five-spoke wheel
  • 02. Wheel rendering
  • Express the sense of lump to the structure of the wheel and rendering with two-tone wheels of two materials
  • 03. Side Mirror sketch
  • Learn about Side Mirror and sketch it for various views
  • 04. Side Mirror rendering
  • Side Mirror Rendering of chrome and silver textures in two parts according to sketch
  • 05. Muffler sketch
  • Understanding the structure and shape characteristics of the muffler and sketching the form
  • 06. Muffler rendering
  • The process of expressing the shape of metal parts based on Muffler sketch and rendering the peripheral black parts
  • Basic Car Rendering
    01. Side view render - step1
  • Process of expressing Zero L, two-tone black and large form representation based on the sketch of basic design
  • 02. Side view render - step2
  • Expressing highlights and detail side
  • 03. Side view render - step3
  • Improving the completeness through the expression of metal texture and detail parts
  • 04. Front quarter render - step1
  • Process of confirming proportions by expressing the two-tone black parts such as large shape, glass, and wheel
  • 05. Front quarter render - step2
  • Process of creating a realistic feel by expressing highlights and details
  • 06. Front quarter render - step3
  • How to emphasize the sense of form and make sense of texture by expressing reflection
  • 07. Front quarter render - step4
  • Finishing the process with perfection by detailing chrome, side mirrors and etc
  • Small car Sketch & Rendering
    01. Side sketch
  • Process of sketching the side by catching the important factors in proportion of small car
  • 02. Front quarter sketch
  • Process of sketching in consideration of the proportions of small car and important design elements in the side sketch in the front quarter view
  • 03. Rear quarter sketch
  • Process of sketching by taking into consideration the proportions of small car in the rear quarter view and important design elements in the side sketch
  • 04. Side rendering
  • Process of rendering a three-dimensional image in a side view and rendering it with a realistic feel
  • 05. Front quarter rendering
  • Process of realistic rendering by setting the overall direction of light in the front quarter view, expressing the feel and detail of the surface
  • 06. Rear quarter rendering
  • Process of realistic rendering by setting the overall light direction in the rear quarter view and expressing the feel and detail of the surface
  • 07. Rear quarter color rendering
  • Process of rendering more realistically using layers in rear-quarter view rendering
  • SUV Sketch & Rendering
    01. Side sketch
  • Process of sketching the side by catching important factors in proportion to the SUV
  • 02. Front quarter sketch
  • Process of sketching in consideration of the SUV's proportions and important design elements in the side sketch in the front quarter view
  • 03. Rear quarter sketch
  • Process of sketching in consideration of the proportions of the SUV and the important design elements in the side sketch in the rear quarter view
  • 04. Side rendering
  • Process of rendering a three-dimensional image in a side view and rendering it with a realistic feel
  • 05. Front quarter rendering
  • Process of realistic rendering by setting the overall direction of light in the front quarter view, expressing the feel and detail of the surface
  • 06. Rear quarter rendering
  • Process of realistic rendering by setting the overall light direction in the rear quarter view and expressing the feel and detail of the face
  • 07. Front quarter color rendering
  • Process of rendering more realistically using layers in front-quarter view rendering
  • SUV Color Rendering
    01. Silhouette & Two-tone
  • The process of expressing body silhouette and two-tone black part in sketch
  • 02. Light & Shade
  • How to express light and shade along the direction of light
  • 03. Detail Surface
  • How to express in detail while maintaining great contrast
  • 04. Body Color & Wheel
  • Apply color to body and put wheels
  • 05. Detail Surface (Two-tone)
  • Process of expressing detail surface such as molding of black two-tone part, ceramics
  • 06. Reflection & Highlight
  • How to express reflections and highlights in bright areas
  • 07. Chrome & Lamp
  • How to draw chrome garnishes, skid plates, side glasses, bumpers, skirts, etc.
  • 08. Emblem
  • How to set up an emblem as a brush and use it to quickly insert an emblem
  • 09. Tire & Side mirror
  • The process of rendering tires, tire treads, and side mirrors
  • 10. Parting line
  • The process of improving the completeness by drawing the door and trunk parting lines
  • 11. Background
  • The process of enhancing the completeness by applying background and background
  • Car color rendering demo
    01. Ferrari front rendering
  • You can see the Ferrari Front Quarter View demo video at 3x speed. Contains descriptions of the rendering process.
  • 02. Jaguar front rendering
  • You can view Jaguar front quarter view demo video at 3x speed. (no voice)
  • 03. Jaguar side rendering
  • You can view Jaguar side view rendering demo video at 3x speed.
  • Training time

    Total : 77 lessons
    30 minutes per day + 3 to 6 months training required
    Studying Time Suggested
  • It includes everything from automotive theory for beginners to rendering lessons for advanced users. I recommend you to take 30 minutes of lessons per day and repeat 2 to 3 days or more.
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